const std = @import("std");
const math = std.math;

var vf: f32 = math.pi;
var vd: f64 = math.pi;

export fn _start() void {
    @call(.auto, main, .{});
}

pub fn main() void {
    vf *= 0.15;
    vd *= 0.35;

    var f: f32 = vf;
    var d: f64 = vd;

    f = math.sin(f);
    f = math.cos(f);
    f = math.tan(f);
    f = math.asin(f);
    f = math.acos(f);
    f = math.atan(f);
    f = math.sinh(f);
    f = math.cosh(f);
    f = math.tanh(f);
    f = math.asinh(f);
    f = math.acosh(f);
    f = math.atanh(f);
    vf = f;

    d = math.sin(d);
    d = math.cos(d);
    d = math.tan(d);
    d = math.asin(d);
    d = math.acos(d);
    d = math.atan(d);
    d = math.sinh(d);
    d = math.cosh(d);
    d = math.tanh(d);
    d = math.asinh(d);
    d = math.acosh(d);
    d = math.atanh(d);
    vd = d;
}
